Wednesday, May 15, 2013

Writer's Block

They say the more you do something, the better you will get at it. It should be no secret that I enjoy writing. This is my third blog attempt, each on focused a little differently. I find difficulty in blogging, however, because I think the majority of people who I'm already connected with won't be interested in a lot of the things I could sit down to talk about.

For instance, I finished A Dance With Dragons tonight. It's the 5th book in George RR Martin's A Song of Ice and Fire series which has been made wildly popular by the show Game of Thrones on HBO. I had read the previous four books a while ago but was reluctant to read the 5th book because it garnered pretty negative reviews from readers (especially on amazon).

However, when compiling a list of 30 books to read, I went ahead and added it onto the list. It took me three weeks to read it, and I absolutely loved it! It continues the very adult saga of Martin's world, but is hands down the greatest fantasy literature over (Yes, move over Tolkein)!

My greatest frustration, however, is Martin's incessant use of cliff hangers. There are what feel like 100 cliffs that we're hanging on, waiting for the next volume of the epic series. There were 6 years between the publication of the 4th and 5th books. I'm horribly anxious for the next book in the series!

But alas, most of my friends don't want to read my musings on that book. So, I could write about some new music. I recently picked up 2 albums from Benjamin Dunn from The first one is called Fable. It's an amazing album. RadioU plays 2 singles from the album, and I loved both of the songs.

Fable (at least for the first 5-6 songs) plays on a litany of Narnia references. If you've gotten to know me at all over my life, you may know that The Chronicles of Narnia has a very special place in my heart. The Narnia novels remain one of my favorite book series of all time.

Sail to the End speaks about Reepicheep and his journeys to the end of the world to travel to Aslan's country.

My Name is Eustace is a wonderful song rendition of Eustance Clarence Scrubb being transformed by Aslan's grace and mercy.

Sing references the Emperor/Aslan creating the world of Narnia by singing it into being.

But alas, I'm not sure I'm musically aware enough to write an entire post about an album (or even two). However, I highly recommend the Benjamin Dunn albums. Find them and get them!

What I could spend a lot of time talking about is my idea for a gaming adventure. I want to have an adventure published by next August. This gives me more than a year to get an adventure written and published. I also want to fill a journal up with only gaming ideas (not necessarily just Pathfinder). Why gaming ideas? Because gaming forces me to be creative. Writing is a creative endeavor, but writing for gaming really embraces my imagination in a completely different way.

So, I went to Barnes and Noble and got a new "Gaming Journal." I must admit, I actually bought my first Moleskine journal. After using it a little, I can see why they're so popular.

Anyrate, I've started brainstorming ideas for my new adventure. I have a title and a very loose concept in my head. I spent a few hours yesterday writing down a lot of information on the setting of the adventure. It needs to be loose enough to fit into any campaign world, and not be tied down to a single campaign setting.

I can literally feel more than 3/4 of my readers clicking away from this post already.

The issue I'm having, though, is where to begin?! I can see the end-game really well. Kill the BBEG (That's gamer talk for Big Bad Evil Guy), take treasure, WIN!

I can see the mid-points well. Get to BBEG, travel through dungeon full of traps and monsters.

But the beginning of adventures is so vexing for me. How do great stories begin?

A hole in the ground.
The beheading of a Night's Watch Deserter.
4 children avoiding the blitz by moving into a country mansion.
Traveling along the road in the desert and being blown up.
A traveling merchant singing a song about hot nights before peddling his wares.

(Bonus points to anyone who can name all 5 of those stories based only on my interpretation of their beginnings)

What about you, I've hit some writer's block, can you help? What's a great way to begin an adventuring story? The old school gaming trope is to meet in a tavern, get the mission pitched, save the world. So, I'd prefer to avoid that type of introduction altogether.

At any rate, thanks for reading. Leave comments below!


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